Status system idea for Angevil was obtained from Ragnarok. It is a well made system and in my opnion will work fine with Angevil.

Level (LVL): This attribute is increased everytime your Experience Bar is full. You will get 2 Stat points to spend and increase the following attributes:

- Physical Meele Attack: Increased by 0,5.

- Magic Attack: Increased by 0,5.

- Flee: Increased by 0,5.

- Hit: Increased by 1.

- Critical: Increased by 0,5.

- Hitpoints: Increased by 25.

- Mana: Increased by 5.

STR (Strengh): This attribute will define how much of Physical Meele Attack you will have. For each STR point you will increase your Physical Meele Attack by 3.

AGI (Agility): This attribute will define how much of Attack Speed and Flee you will have. For each AGI point you decrease your Attack Delay by 0,006sec and Flee by 0,5.

VIT (Vitality): This attribute will define how much of Hitpoints (Life, HP) you will have. For each VIT point you increase your Hitpoint by 100.

INT (Intelligence): This attribute will define how much of Mana (Energy, MP) and Magic Attack you will have. For each INT point you increase your Mana by 20 and Magic Attack by 3.

DEX (Dextery): This attribute will define how much of Hit, Magic Attack, Ranged Physical Attack and Attack Speed you will have. For each DEX point you increase your Hit by 1, Magic Attack by 0,5, Ranged Physical Attack by 2 and decrease your Attack Delay by 0,002.

LUK (Luck): This attribute will define how much of Critical (Crit) and Physical Meele Attack you will have. For each LUK point you increase your Critical by 0,3 and Physical Meele Attack by 0,3.


These were the Basic stats that you can increase by 2 points for each Level you get. The maximum number of levels in Angevil is 100, so you will have a total of 200 Stats points to spend. Use them wiselly...

Now I will explain about the other Stats your character have:

Hitpoints: This attribute define how much Life your character have. If it reachs 0 you die and may be increased by Skills, VIT attibute or your Level.

Mana: This attribute define how much Energy your character have. It is used to cast almost all of the Skills in the game and may be increased by Skills, INT attribute or your Level.

Attack: This attibute shows how much of Base Physical Damage you will deal when attacking Physically. For Meele attacks this attribute may be increased by STR attribute and for Ranged attacks it may be increased by DEX attribute. Skills and your Level also increase this attribute and the damage dealt with Attack may be decreased by Defense.

Magic Attack: This attibute shows how much of Base Magic Damage you will deal when attacking Magically. This attribute may be increased by INT attribute, Skills or your Level. The damage dealt with Magic Attack may be decreased by Magic Defense.

Flee: This attibute shows your chance do Dodge a Attack (Physical or Magic). The chance is calculated by (Flee/Hit)-1. When a Dodge occurs, the word "Miss" will show over the character that Dodged the attack. This attribute may be increased by AGI attribute, Skills or your Level.

Hit: This attibute shows your chance do Hit an enemy with a Attack (Physical or Magic). The chance is calculated by (Flee/Hit)-1. When a Hit occurs, the damage value will show Horizontally over the character that got Hit by the attack. This attribute may be increased by DEX attribute, Skills or your Level. You start with a bonus of +10 of Hit.

Critical: This attibute shows your chance do an extra damage on a enemy with a Attack (Physical or Magic). The Critical value is the chance itself. When a Critical occurs, the damage value will show vertically and shake over the character that got the Critical damage by the attack. This attribute may be increased by LUK attribute, Skills or your Level.

Attack Delay: This attibute shows the time you must wait before performing another Attack (Physical only). This attribute may be decreased by AGI and DEX attributes, Skills or your Level.

Defense: This attibute shows the reduction you applied on Physical Attacks damage you receive. The Defense value is the percentage of reduction. This attribute may be increase by Equipments or Skills.

Magic Defense: This attibute shows the reduction applied on Magic Attacks damage you receive. The Magic Defense value is the percentage of reduction. This attribute may be increase by Equipments or Skills.


Now I will explain about the Status your character may suffer:

Freeze: You character wont be able to cast any skills, walk or attack for 10 seconds (decreased by Magic Defense). Also you will suffer from 500 Magic Damage every second while Freezed. You will leave the status if hit.

Stun: You character wont be able to cast any skills, walk or attack for 5 seconds.

Bleeding: Your character will suffer from 200 damage per second for 5 seconds.

Poison: Your character will suffer from MaximumHP*0,05 damage per second for 5 seconds.

Slow: Your movement speed is decreased by 50% for 10 seconds.

Paralyze: You character wont be able to cast any skills, walk or attack for 10 seconds (decreased by Magic Defense). Also you will suffer from 500 Physical Damage every second while Paralyzed. You will leave the status if hit.